Incursions

How It Works
Each chapter, in addition to battles fought over neutral worlds, your faction will fight one battle as an attacker, and one battle as a defender. The chapter will end once all factions have fought.

As an attacker, you will be attempting to conquer a world staked by the defending player. Use the table to below to determine in which battles you will be attacking and defending.

Battles are fought on a "staked world" chosen by the defender, providing benefits to the defender as outlined in the grand crusade 2.0 rulebook. If the attacker wins, they permanently take control of the defender's world. If the defender wins, they may choose one of three rewards below:

Defender Rewards
Prestige:

''High command has taken note if your decent victory and has chosen to reward you with the highest of honors. Gain one quest token. ''

Wisdom:

''The grueling battle has given deeper insight to the lives of soldiers in the frontlines of your army, and moral is high despite losses. You game 3 command points which can be used in your next battle.''

Cunning:

Information extracted from captured enemy troops has uncovered a fatal flaw in your enemies that will give you a competitive edge. You may gain an extra ruse card in your next battle.

Chapter 2
Sons of Malaise will attack Neta Dynasty

Neta Dynasty will attack Craftworld Arroseer

Craftworld Arroseer will attack Order of the Void

Order of the Void will attack IXth Macroclade

IXth Macroclade will attack 'WAAAGH! Morzzag'

'WAAAGH! Morzzag will attack Sons of Malaise '